JIGSAW MULTI-REGION RENDERING
Jigsaw is a Deadline tool that allows users to split up large frames into arbitrary sized tiles and distribute them over your render farm. When the tiles are finished rendering, they are automatically assembled into the final image using Draft. Specific tiles can be re-rendered and automatically composited on top of the original image. Jigsaw is available for 3ds Max, Houdini, Maya, modo, and Rhino.
- Render very high-resolution images faster by distributing them across multiple machines.
- Ability to vary the region size visually based on scene detail.
- Ability to modify and optimize regions after an initial render. The user could start with a grid, then subdivide or combine regions based on which regions take longer to complete. The goal being that each region takes approximately the same time to render.
- Re-render several changed portions of an already rendered image. This happens automatically without the need for compositing software.
- Quickly preview multiple regions of interest without rendering the entire image.
- Maximize the use of your available render resources even when the output is a single image. This allows you to optimize render speed and stay within memory constraints.
- Allows users to dramatically reduce the memory footprint when rendering very large images.
Regular tile rendering, which supports fixed tile sizes only, is also available for 3ds Max, Houdini, Maya, modo, Rendition, Rhino, and Softimage.
Introduction to Jigsaw for 3DS Max
The following video provides an overview of the updated region rendering options of the integrated 3ds Max Submitter in Deadline 6.1 (a.k.a. SMTD - Submit Max To Deadline).
REGION CREATION AND EDITING in 3DS Max
The following video discusses in depth the various "Jigsaw" region creation and editing functions. It is recommended for artists who want to learn how to access the various features of the tool. If you are interested only in the overal benefits of Jigsaw but not in the technical details, you may want to skip it and move to the next video.
High Resolution Single Frame Region Rendering in 3DS Max
The following video demonstrates how the Jigsaw Single Frame Multi-Region rendering option can significantly reduce the render times when updating portions of an existing image.
Multi-Frame Region Rendering in 3DS Max
The following video demonstrates the use of Jigsaw to track and re-render multiple changed regions over an animation sequence.