ABOUT THE SESSION:
Using terrain generation with World Machine as a use case, we will demonstrate how to configure and use the Lumberyard Compute Farm Cloud Gem to generate terrain at 16k x 16k resolution in minutes. Terrain generation is a perfect example of a problem that can be optimized with a divide and conquer approach leveraging Amazon Elastic Compute Cloud (Amazon EC2). This computation heavy process that may take more than 48 hours on a high end PC can be completed in as little as 10 minutes when using the Compute Farm Cloud Gem. This gem is meant to be configured for any similar problem. It's simple, easy and it's fast. Hosted by Lumberyard.
ABOUT THE SPEAKER:
Mark Biales, Product Manager, Cloud Canvas
Mark Biales has been on several teams in Amazon and is now the product manager for Lumberyard Cloud Canvas. He is interested in ways to use AWS to solve developer pain points and how new technology can create more immersive and enjoyable gaming.